//Trenchie Ticker Dashnet Demo Let's make a game! name: Trenchie Ticker desc: the Great War incremental game by: Not the Bear //add update dates here if loser version:0.006 Settings no particles no bulk particles //idek what those mean but no buildings and no particles //spritesheet and background jpgs go here (that means you Emery) Layout *clickpanel contains:Buttons *elsepanel contains:Resources *modpanel contains:Upgrades Buttons *tinbutton name:Go! desc:Send a trenchie running. on click:yield 1 tin Resources *tin name:Tin desc:Melted dog tags. Upgrades //just remember I can make text fancy (Orteil handbook) *tier1up name:Clean shave desc:Can't tangle no hair! (+1 Tin) class:tier1 passive:increase yield of tinbutton by 1 on earn:yield 1 day cost:10 tin *tier2up name:Helmet spike desc:No reason... (+2 Tin) class:tier2 req:1 tier1up on earn:yield 1 tier3token on earn:yield 1 day passive:increase yield of tinbutton by 2 cost:100 tin *tier3upA name:Camoflage desc:Is that how you spell that? (+1 Tin) class:tier3 req:1 tier2up on earn:yield 1 tier3up on earn:yield 99 lefttiertoken on earn:yield 1 day passive:increase yield of tinbutton by 1 cost:1000 tin cost:1 tier3token *tier3upB name:Patriotic colors desc:At least it's cheap. class:tier3 req:1 tier2up on earn:yield 1 tier3up on earn:yield 99 righttiertoken on earn:yield 1 day cost:1 tin cost:1 tier3token *tier4up name:Eye drying treatment desc:The perfect counter for flares. class:tier4 req:1 tier3up on earn:yield 1 day passive:multiply yield of tinbutton by 2 cost:2000 tin *tier5upA name:Cat food desc:There's no cats why do... ah. class:tier5 req:1 tier4up on earn:yield 1 day cost:500 tin *tier5upB name:Rats desc:NO DONT DROP THEM OFF HERE class:tier5 req:1 tier4up on earn:yield 1 day cost:-2 tin *tier6up name:Trench cats desc:Awww can we keep him? And him? And them? class:tier6 req:1 tier5upA req:1 tier5upB on earn:yield 1 day cost:5000 tin passive:multiply yield of tinbutton by 2 *tier7upA name:Gun Safety Training desc:The Camoflage bored them to (Self-inflicted) DEATH. (+2 tin) class:tier7 req:1 tier6up on earn:yield 1 tier8token on earn:yield 1 day passive:increase yield of tinbutton by 2 cost:20000 tin cost:1 lefttiertoken *tier7upB name:Spears desc:Bayonets without rifles, saves tin! (x2 tin) class:tier7 req:1 tier6up on earn:yield 1 tier8token on earn:yield 1 day passive:multiply yield of tinbutton by 2 cost:-2000 tin cost:1 righttiertoken *tier8up name:Acid resistance training desc:Well they already got used to gas. (x2 tin) class:tier8 req:1 tier8token on earn:yield 1 day cost:50000 tin cost:1 tier8token *tier9up name:Salt desc:For the snow to come. class:tier9 req:1 tier8up on earn:yield 1 day cost:100000 tin *tier10upA name:Lobotomy desc:If they won't be happy then why not? (x4 tin) class:tier10 cost:500000 tin req:1 tier9up on earn:yield 1 day cost:1 lefttiertoken passive:multiply yield of tinbutton by 3 *tier10upB name:Fireworks desc:Flares just aren't doing it for us. (x3 tin) class:tier10 cost:500000 tin req:1 tier9up on earn:yield 1 day cost:1 righttiertoken passive:multiply yield of tinbutton by 3 Buildings *tier3token start with:0 name:Ink hidden no buy *tier8token start with:0 name:Mtn Dew? hidden no buy *tier3up /*test this later*/ start with:0 hidden no buy *lefttiertoken start with:0 name:Depression hidden no buy *righttiertoken start with:0 name:Patriotism hidden no buy *day name:Days start with:0 desc:You don't know what a day is?? no buy hidden passive:multiply yield of tinbutton by 1.01 Shinies /* make this work in v1 *runnermantimes name:Runnerman class:runnermen frequency:1 frequency variation:1 on click: movement:onTop moveBottom */ *runnermanplus name:Runnerman class:runnermen frequency:30 frequency variation:20 /*change this on v1 to scale*/ on click:yield 600 tin movement:onTop moveBottom Achievements *1runner name:Brave Man desc:Imagine the barbs on your skin... idiot. req:1 runnermanplus:clicks *5runner name:Brave Men desc:More than one? req:5 runnermanplus:clicks Items //for v1 Includes //geeks can do this //change default icon size and bg color in css? also make my own font CSS /*the game window*/ #content { background-color:#D4C5A9 !important; display:block !important; position:relative !important; width:100vw !important; height:100vh !important; margin:0 !important; padding:0 !important; max-width:none !important; min-width:100vw !important; top:0 !important; left:0 !important; } /*the panels*/ #box-clickpanel, #box-elsepanel, #box-modpanel { box-sizing:border-box !important; } #box-clickpanel { top:0 !important; left:0 !important; right:420px !important; width:auto !important; height:360px !important; display:flex !important; flex-direction:column !important; justify-content:flex-end !important; align-items:stretch !important; position:absolute !important; } #box-things-Buttons { width:100% !important; } #thing-0 { width:100% !important; box-sizing:border-box !important; padding-top:16px !important; padding-bottom:16px !important; display:block !important; } #box-elsepanel { left:0 !important; right:420px !important; top:360px !important; bottom:0 !important; width:auto !important; height:auto !important; display:flex !important; flex-direction:column !important; justify-content:flex-start !important; align-items:center !important; border-top:2px solid black !important; position:absolute !important; } #box-modpanel { display:none !important; right:0 !important; top:0 !important; bottom:0 !important; width:420px !important; height:auto !important; display:flex !important; flex-direction:column !important; justify-content:flex-start !important; align-items:center !important; overflow-y:auto !important; overflow-x:hidden !important; border-left:2px solid black !important; position:absolute !important; } #box-modpanel .box-things { display:grid !important; grid-template-columns:repeat(auto-fit, minmax(120px, 1fr)) !important; justify-content:center !important; gap:8px !important; width:100% !important; padding:8px !important; box-sizing:border-box !important; } #box-modpanel .thing { width:100% !important; box-sizing:border-box !important; margin:0 !important; } #box-modpanel .thing.tier1 {grid-row: 1 !important; } #box-modpanel .thing.tier2 {grid-row: 2 !important; } #box-modpanel .thing.tier3 {grid-row: 3 !important; } #box-modpanel .thing.tier4 {grid-row: 4 !important; } #box-modpanel .thing.tier5 {grid-row: 5 !important; } #box-modpanel .thing.tier6 {grid-row: 6 !important; } #box-modpanel .thing.tier7 {grid-row: 7 !important; } #box-modpanel .thing.tier8 {grid-row: 8 !important; } #box-modpanel .thing.tier9 {grid-row: 9 !important; } #box-modpanel .thing.tier10 {grid-row: 10 !important; } #shinies, #game-shinies { position:fixed !important; top:0; left:0; width:calc(100vw - 420px) !important; height:312px !important; overflow:hidden !important; transform:translateZ(0) !important; pointer-events:none; } div.shiny.runnermen { pointer-events:auto !important; width:30px !important; height:90px !important; background-size:100% 100% !important; }